ABOUT UNDERGRAVE


After losting your loved one, you decide to bring her back by going to the depths of the Void Realm and completing the Trial of Ressurection. From the creators of Red Ronin, every try will challenge the player with a new adventure.

KEY FEATURES

Your character has 3 distinct abilities, each one being necessary for a successful run, however every one of them consumes your stamina that recovers with turns so use them wisely.


-- DASH --



Cut through the enemies in a straight line dealing damage on them if you have your sword or dodging through them if you have no sword

-- JUMP --



Jump from a square to another, dealing stun effect on the enemies around if you have your sword or only pushing them if you have no sword.

-- THROW --



Throw your sword on an enemy dealing damage. The movements cost less Stamina when you are unarmed. You can catch your sword back mid dash or on a jump killing some enemies using less Stamina.

-- PERFECT YOUR STRATEGY --



Combine your abilities to oversmart the enemies and find the best move for every turn.

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Download

Download
Undergrave.apk 43 MB
Download
Undergrave (Windows).zip 31 MB

Comments

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Game mechanics are fun.  I'd suggest making it impossible for enemies to spawn in positions where they immediately attack the player without the player being allowed any actions in the infinite arena, but then I suppose you could just keep going forever. You probably still can with the shield, though, assuming it recharges between waves. I took the jump damage ability and the jump range increase and that made the rest of the game pretty easy after the second upgrade.  Still fun, though, and I think that's probably pretty lucky of me to get.  

(+2)

This is really satisfying in terms of the core mechanics. A couple of small points though:

- Could you mark the upgrade rooms on the 'map' at the top of the screen?

- The lack of healing is a bit punishing. +2 health is a bit too underpowered to take as an upgrade, but the effect of losing health ends up compounding as you try to reach the end, especially as in later levels a mistake generally ends up costing multiple HP. Even if you don't want to fully heal the player, I wonder if there's some sort of trade-off you can offer to players who want to get some health back?

(+1)

Thanks for playing!

There's a upgrade rooms map on the final version which is coming very soon.

The final game's difficulty is more spreaded throught the game, I made the demo a little bit harder/longer. Hope to see you on launch day!

(+1)

How do I heal?

(+1)

On the upgrade rooms, if you have luck

When you beat the boss you also get full hp.

Neat game

thanks!

Finally beat it
The boss died instantly when I threw my sword at him so thats a bummer

(1 edit)

Berserk + Throw, right?

(2 edits)

yeah

i was pretty sure berserk only upped speed however

(+1)

Great concept, would be perfect w/ more content

(+1)

Thanks! There's a lot of work to do on Undergrave yet hehe